"The Furniture" our weekly series on Production Design. Here's Daniel Walber
Pan’s Labyrinth, like most of Guillermo del Toro’s films, is busy with visual imagination. There are monsters and fairies, though it’s not always certain which is which. There are dramatic colors and haunted shadows, which push even the more terrestrial sequences toward the fantastical. And there are little flourishes, not all of them thanks to the digital effects team.
In fact, physicality is among the film’s greatest strengths. Sets were built for both Ofelia’s dream world and the all-too-real Spanish Civil War narrative that frames them. Del Toro doesn’t rely on either digital backgrounds or pre-existing locations. Instead, he leans on the uncanny power of tangible design, like these Harryhausen-like models that stand in for an underground kingdom.
By pushing the crafts of costume, makeup and design to their fullest potential, del Toro creates a heightened reality in which metaphor becomes much more visceral and bold. The work of production designer Eugenio Caballero (The Limits of Control) and set decorator Pilar Revuelta (Bad Education) is an essential component of this horror parable of Fascism.
Time and again, Pan’s Labyrinth features food as a source of power. Ofelia slays the toad by feeding him stones, removing his toxins from the fig tree that it may once again bear fruit. Vidal, as a representative of the Fascist government, consolidates control over the area by issuing ration cards to its residents. By becoming their only source of food, he takes control.
Not that any of this is really about ancient Rome. It’s not exactly about Ofelia either, though she is the lens through which we see both the blunt violence of Vidal and the obscure horror of the imaginary underworld. The Pale Man contributes to del Toro’s larger metaphorical mission, which also stretches across The Devil’s Backbone. These sibling films capture the psychological and spiritual legacy of 20th century Fascism.