Review: Big Hero 6

Tim here. Something feels unmissably “off” about Big Hero 6, the 54th film in the Walt Disney Animation feature canon. It’s a film that wants to offer a little something for everybody, and succeeds, but this comes at the cost of feeling erratic and imbalanced, and curiously adrift. By now, we’re used to superhero origin stories that use up all the oxygen on setting up the heroes’ powers and briefly sketching in their personalities, but even by that standard, as Big Hero 6 started to move into what was unmistakably its endgame, I found myself sinking into outright dismay that this inconsequential scrap against a nondescript bad guy with wicked plans barely large than a city block was actually where the movie was headed, after its strong opening.
But that’s all part of the scheme: the filmmakers (including directors Don Hall, of the 2011 Winnie the Pooh) and Chris Williams, of 2008’s Bolt) know that some people want emotional tenderness, and some want big action scenes, and so they deliver both. But not in a way that’s completely satisfying to either group. It’s the same problem of every CGI animated American movie of the last decade and a half writ large and done with shockingly little attempt to disguise the joints between it narrative modules.




