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Entries in Pixar (110)

Tuesday
Nov052013

The 2013 Animated Feature Oscar hopefuls

Tim here, officially taking over the Film Experience animation beat to share with everybody some news: the final list of 19 features submitted for consideration for the Best Animated Feature Film Academy Award has been announced. There's no guarantee that all 19 will end up qualifying - The Smurfs 2 is on the list, and there seems little reason to assume that it won't follow its predecessor in being disqualified - but as long as 16 make the final cut, we can look forward to 5 nominees in the category. Meaning that every animated feature released in the United States will have a 1 in 3.8 of receiving an Oscar nomination, which are not the most appropriate odds of receiving a prestigious, internationally prominent award.

We'll spend more time in the weeks to come going over all of these titles individually, but I thought it would be a good time to do some immediate sorting. Rather than just dumping the list on y'all, I decided to break it down into groups based on where the film came from and what its prospects might be going forward.

Frozen looks lock'ish

American studio releases with a good chance for a nomination
The Croods (DreamWorks Animation)
Despicable Me 2 (Illumination Entertainment)
Frozen (Walt Disney Animation Studios) - based on the recent wave of warm reviews, it's looking like the biggest lock of them all
Monsters University (Pixar Animation Studios)

American studio releases with little or no chance for a nomination
Cloudy with a Chance of Meatballs 2 (Sony Pictures Animation)
Epic (Blue Sky Studios)
Free Birds (Reel FX Creative Studios, dist. by Relativity Media)
Planes (DisneyToon Studios)
The Smurfs 2 (Sony Pictures Animation)
Turbo (DreamWorks Animation)

High-profile foreign productions with strong distributor backing
Ernest & Celestine (GKIDS)
A Letter to Momo (GKIDS)
The Wind Rises (Studio Ghibli/Disney)

O Apostolo is a stop motion feature from Spain

Foreign productions about which I know nothing
The Fake (South Korean, unknown distributor)
Khumba (dist. by Millennium Entertainment)
The Legend of Sarila (dist. by Phase 4 Films)
O Apóstolo (Spanish, unknown distributor)
Puella Magi Madoka Magica: The Movie - Rebellion (dist. by Aniplex of America)
Rio 2096: A Story of Love and Fury (Brazilian, unknown distributor)

UPDATED OSCAR CHART

Thursday
Sep192013

Whither Pixar?

Tim here, with what we might call, to steal a phrase, a burning question. Or at least a terrified, desperate question with rage tears streaming all down my face:

What the hell is happening with Pixar Animation Studios?

By this point, I imagine most of you have heard the news that The Good Dinosaur, the studio’s second film out in the future, has been pushed from May, 2014, to November, 2015. This coming just a few weeks after the announcement that Bob Peterson, a writer and storyboard artist with the studio since forever, had been taken off what was to have been his solo directorial debut with that same project.

This has had all sorts of fun ramifications for the company, including the inexplicable Finding Nemo sequel Finding Dory being pushed to May, 2016, to make room for The Good Dinosaur. 2014, at the moment, will end up as the first calendar year since 2005 without a Pixar feature release, while 2015 will be the first year ever with two (assuming that Disney doesn’t end up announcing that Inside Out is to be rushed out ahead of schedule). The Good Dinosaur doesn’t have an announced director yet, and nobody knows whether or not Peterson is staying with the studio in any capacity.

It will be, of course, two years and change before any of us are actually able to judge whether any of this will be for the good of the film: it’s entirely possible that there really were irreconcilable story problems that needed far too much work and fresh blood than could happen in the initial time frame. One thing that’s almost certain, given how tight-lipped Disney and Pixar are about their internal politics, we’ll never know what Peterson’s The Good Dinosaur was meant to be like. That’s not really what I wanted to rant about, anyway.

The problem is that this isn’t at all new behavior: The Good Dinosaur is at least the fifth Pixar film to have a director changeover midway through production, and the fourth one in a row. 2011’s Cars 2, this year’s Monsters University, and most noisily, 2012’s Brave all went through the same upheaval, and they are all widely, even universally, regarded as being among the worst films in the studio’s output. So if it truly is the case that the executive logic is that those films needed to be “fixed”, the earlier versions must have been problematic indeed – who wants to imagine a version of Cars 2 that was worse than the one released to theaters?

 

It is very hard, in other words, to give the studio any benefit of the doubt at all. It’s been just a handful of years since the run of movies that ended with Toy Story 3 – the platonic ideal of an apparent cash-in sequel that turns out to have been motivated by real artistry and sensitivity – but the days when a commanding majority of critics and animation fans took the name of Pixar as an ironclad guarantee of quality seem like a distant, naïve memory, and developments like this are exactly the wrong sort of thing to restore that kind of faith. Once a creative haven, Pixar has become mired in safety-tested formulas and groupthink, less invested in protecting its brand name from failure than in insulating it from any kind of unconventional thinking. Would Brenda Chapman’s Brave have been any good? Who knows? What’s certain is that it would have felt less like every other Pixar film, and it’s hard not to want to know what that would be like.

 

To be fair, this isn’t just Pixar’s problem. Big-budget filmmaking as a whole feels more indebted to safety-conscious decisions that are designed more with an eye to making sure that new movies feel as much as possible like other movies that were already hits (the careful buffering out of individual personalities in the Harry Potter films and the Marvel Cinematic Universe leap to mind), and the biggest budgets only ever go to sequels, or to adaptations of road-tested stories. In the wake of The Lone Ranger, it’s hard to feel like the studios don’t have a reason for this conservatism, but anodyne, one-size-fits-all movies (now obliged to play in cultures as widely different as the American Midwest and urban China) are boring, even the well-made ones.

Until the last couple of years, I’d have never called any Pixar film “boring”. Even Cars 2 can’t be rightfully described that way, though most other negative adjectives fit just fine. And maybe this is all paranoia: maybe The Good Dinosaur really did have huge problems, and the final result is now going to be better than any of us can possibly imagine. But that’s not what Pixar’s rhetoric is saying. Instead, they’re telling us that they needed to beat The Good Dinosaur into a form that everybody could sign off on, admitting in almost so many words that this personal project had to be run through a committee in order to make sure it felt like everything else the studio has made. Maybe the results will be worth it, but it doesn’t sound to me like it’s going to be good for the imagination of the film’s creators or the imagination of its audience, and it’s the continuation of a trend that’s made the former best movie studio of the 2000s feel increasingly industrialized and lifelessly market-driven.

Sunday
Jun232013

Reviews: Monsters University & World War Z

This double feature review was originally posted in my column at Towleroad

Another Month. Another Apocalypse

If the world can be powered by screams, as Monsters, Inc and its new prequel MONSTERS UNIVERSITY claim, then we've surely got a surplus to run on for decades to come. The horror genre in all its shapes, sizes and moods (including children's film) has rarely, if ever, been more popular. Brad Pitt warns a surely soon-to-be zombified family in WORLD WAR Z who have holed up in their apartment that "movement is life". They should run! But where are they supposed to run exactly? Zombies, werewolves, vampires, serial killers, and monsters are everywhere on film and television. Even outside the horror genre, dystopias (Hunger Games anyone?) or apocalypse awaits; at some point every superhero and action movie now blows its (budget) load on laying waste to New York City and/or its counterparts across the Globe. If pop culture is mass catharsis for our intangible mood, than we are all terrified children and in need of much therapy. 

Apologies for the armchair psychology but this must surely be why we've made our zombies crush-worthy (Warm Bodiesjust arrived from Netflix as I was typing this, no joke, - Hiiii, Nic Hoult!), our vampires twinkly, and our monsters cuddly. I mean just look at this guy "Art" to your left! He's practically built for wrap-around hugs... 

[More on cuddly monsters and Brad-chasing zombies...]

Click to read more ...

Saturday
Jun222013

Posterized: Disney/Pixar

My review of Monsters University will be up tomorrow but for now, let's revive our supposedly weekly (ahem) series Posterized to look back at all 13 Pixar Features and discuss their chronology and, the fun part, their hierarchy. AND... I just keep gilding this CGI lily,  how they compare to the first 13 DISNEY Animated Features. Yep, throwing a little curveball into the frequent "ranking Pixar" conversations, I am.

Toy Story (1995) 3 Oscar nominations. Won an Honorary Oscar. Basically changed the (showbiz) world forever. [my ten favorite moments from this classic]
A Bugs Life (1998) 1 Oscar nomination (Score, Musical or Comedy)
Toy Story 2 (1999)  1 Oscar nomination (Song). It was right about here that people started arguing for an Animated Feature Oscar category (Tarzan and The Iron Giant were also released this year) but that wouldn't happen for another couple of years. 

And then...

Click to read more ...

Monday
Feb182013

Interview: Rich Moore on His Long Journey With "Wreck-It Ralph"

The Animated Feature Oscar race has been unusually competitive this year. In the final week of voting (ballots are due tomorrow) FYC ads and toys were still showing up in the mail. Which to play with first: Brave bow and arrows, Frankenweenie stuffed animal, or Wreck-It Ralph hands? That is the question. When I spoke with Rich Moore, a long time animation force who made his theatrical directing debut with Wreck-It Ralph, a few weeks back he was very contemplative. Awards season has been a "surreal" experience especially nomination morning.

You hope that they will but when they really do... it was fantastic!"
-Rich Moore on the surreal joy of Nomination Morning 

Moore never quite equated his own story with that of Wreck-It Ralph's but I couldn't help projecting and connecting the dots when he told his story. There was a sturdy sweetness to it, not unlike Ralph's own, as he repeatedly expressed loyalty and gratitude for each of his past projects and opportunities. After graduating from CalArts in the late 80s he went to work for 70s animation legend Ralph Bakshi on The New Adventures of Mighty Mouse -- which might not seem like a prime gig to us in retrospect but back then it was. "Those days there were not a lot of jobs for young animators," he explained.

"We were very very lucky to be hired onto that show by Ralph. Several of the people, my friends went on to form Pixar. [Bakshi] opened our eyes. If you could dream it it could happen because we would see Ralph do that on a daily basis. He is so passionate. And so crazy!" 

After his time with Bakshi he found himself at work on The Simpsons. And the experience still sounds shockingly fresh to hear him recall it. "I was 25 years old and somehow had the wherewithal to recognize that it was the chance of a lifetime - 'If I do not give this everything I've got I will not be able to live with myself.' It was gold."

He went on to marvel at how "antiquated" the idea was at the time -- it hadn't been done since The Jetsons. And I kept thinking of Wreck-It Ralph... an 8 bit game in a whole new world. Throughout his experiences with The Simpsons and then Futurama his CalArts friends who founded Pixar kept trying to woo him over. Finally the 'annual call' worked and he did some soul searching and stopped resisting, said a tough goodbye to one animation family for his original one. 

But, I wondered. How long had the Wreck-It Ralph idea been with him and how possessive did he feel about it animation being a hugely collaborative process and not exactly an auteurist medium. 

He calls it a "fine line to walk." Your precious idea, you have to let go and allow others to raise the child as strong as it can be. Here's how it worked. Moore pitched an idea for a story about a world of videogames where an old school character (then unnamed) had lost his passion for his work, and wonders about his station in life. "It began pretty much that simply," he explains. From there it shifted into a two person project for a year with he and screenwriter Phil Johnston. "From there it just begins to grow exponentially. You add more and more people to the mix. Last September there were up to 450 people - artistis, technicians, managers -- working on something that started as a pitch between John Lasseter and I four years ago."

Moore is suddenly contemplative and sounds a little sad. "To be the guy who walks through the whole thing from beginning to end is an interesting seat to have. When people talk about 'oh, it's journey'. It really is. it's a strange kind of trip you take. I find myself now at the end very reflective about the whole thing and appreciative to have been able to bring to Disney my contribution to this long line of films they've been making since the '30s. It's a very kind of profound feeling." 

As to that long line of films, Moore names Dumbo and Pinnocchio as his favorites from animation's early years and Toy Story 2 and The Iron Giant as his modern favorites. But as for his contribution -- he isn't quite ready to put Wreck-It Ralph behind him. He has dreams of a sequel and there's still Oscar night to get through. 

"I hated Christmas or Halloween to be over. oh no it's going to be done," Moore says recalling himself as a child. "I hate to let it go. That's where my head is right now. The 11th hour on Christmas day. You hate to see it come to a close but it's been a beautiful experience. It was so satisfying."

more on animated films
more interview