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Entries in Production Design (231)

Monday
Nov142016

The Furniture: How Subtly Is Paris Burning? (Not Very)

"The Furniture" our weekly series on Production Design. Here's Daniel Walber

This week marks 50 years since the release of Is Paris Burning? (not to be confused with documentary classic Paris is Burning) an epic that hasn’t quite stood the test of time. In the tradition of The Longest Day, it harnesses a cast of thousands to tell the story of a single, crucial moment of World War Two: The liberation of Paris. French stars like Jean-Paul Belmondo and Alain Delon take roles in the Resistance, while the likes of Kirk Douglas and Glenn Ford play American generals. There are cameos from Simone Signoret, George Chakiris and Anthony Perkins, to name only a few.

 

Directed by René Clément with a script by Gore Vidal and Francis Ford Coppola, you’d think it would be more popular. Still, it’s worth revisiting, and not only for its two Oscar nominations (art direction and cinematography).The film’s visual ambition is often astonishing. Its commitment to accuracy caused at least one unlucky Parisian passerby that the Wehrmacht had actually returned. Everything is bold, nothing subtle.

Production designer Willy Holt, an American who mostly worked in France, later worked on Julia and Au revoir les enfants. Art director Marc Frederix designed for films as disparate as Moonraker and Love and Death, while his colleague Pierre Gufroy won an Oscar for Roman Polanski’s Tess. Clearly, the talented group was more than up to the task of winding back the clock 20 years on one of the world’s most recognizable cities.

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Monday
Nov072016

The Furniture: Terrestrial Fun in "Star Trek Beyond"

"The Furniture" our weekly series on Production Design. Here's Daniel Walber

Early in Star Trek Beyond, screenwriters Simon Pegg and Doug Jung wedge a dumb joke into the voice over narration of Captain Kirk (Chris Pine). He has led the Enterprise and its crew across the galaxy to fulfill an endless series of missions, many of them quite similar. His life, he explains, has begun to feel a bit “episodic.” Very funny.

Yet Star Trek Beyond is, in its own way, a self-contained episode of an ongoing series. The bulk of the film takes place on a single planet. No time is spent on earth, nor is the home world at any significant risk. There is no massive cross-galaxy conflict. The story is given a satisfying conclusion, without participating in a grand trilogy or teasing a far-off sequel. This isn’t Star Wars or, for that matter, the Marvel Cinematic Universe.

This means that the production design team, not tasked with a universe of diverse locations, focused on on just a couple of planets...

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Monday
Oct312016

The Furniture: Feasts of Flesh in Pan's Labyrinth

"The Furniture" our weekly series on Production Design. Here's Daniel Walber

Pan’s Labyrinth, like most of Guillermo del Toro’s films, is busy with visual imagination. There are monsters and fairies, though it’s not always certain which is which. There are dramatic colors and haunted shadows, which push even the more terrestrial sequences toward the fantastical. And there are little flourishes, not all of them thanks to the digital effects team.

 

In fact, physicality is among the film’s greatest strengths. Sets were built for both Ofelia’s dream world and the all-too-real Spanish Civil War narrative that frames them. Del Toro doesn’t rely on either digital backgrounds or pre-existing locations. Instead, he leans on the uncanny power of tangible design, like these Harryhausen-like models that stand in for an underground kingdom.

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Monday
Oct242016

Middleburg Day 3: Presidents, Production Designers, and Girl Power

Photo by Mara RoszakSaturday, my final full day at the fest, was a chilly windy day in Middleburg - horseback ride thwarted again! The unplanned theme of the day was girl power. The day began with a lively keynote conversation with AMPAS President Cheryl Boone-Isaacs. The moderator kept mentioning that she was the perfect person to be leading the Academy in these tough times and after listening to her for an hour, we can't disagree! It's quite obvious why they keep electing her. She's extroverted, quite funny, movie-loving, and knowledgeable about Hollywood with quite an interesting storied career behind her in film publicity. After that rousing breakfast conversation, the day ended with a standing ovation for Emma Stone and the dazzling La La Land (it's even better the second time!).

Inbetween those events a 13 year old Kazakh girl inspires in the documentary The Eagle Huntress, a very crowded panel on Presidents in the movies, and a conversation with four time Oscar nominated Production Designer Jeannine Oppenwall...

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Monday
Oct242016

The Furniture: Designing Dignity in "How Green Was My Valley"

"The Furniture" our weekly series on Production Design. Here's Daniel Walber

Filmmaking is often an art borne of flexibility. Tim Burton built Sleepy Hollow from scratch when he couldn’t find just the right town in the real world. Vincente Minnelli was forced to make Brigadoon indoors in Hollywood, because the studio wouldn’t pay for an expensive production in Scotland. Both films are likely better for it, too.

The same is perhaps true for How Green Was My Valley, which premiered 75 years ago this week. John Ford wanted to make shoot it on location in Wales, but World War II intervened. Instead, the production team built an entire mining town in the Santa Monica Mountains. This condensed and idealized version of the setting of Richard Llewellyn’s 1939 novel is among the most emotionally resonant sets of its era.

The film won five Academy Awards, including Best Picture and Best Art Direction.

The design team consisted of Richard Day, Nathan H. Juran and Thomas Little, no stranger to Oscar success. They based their village on Gilfach Goch, a quintessential Welsh mining town, but they dramatically reduced the size and jammed the houses much closer to the colliery...

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